vMocion’s 3v™ Platform features Mayo Clinic’s patented GVS technology, which creates a complete, three-dimensional sensation of motion while mitigating VR- and cyber- sickness in the vast majority of the population. Whereas, to prevent motion sickness without generating an added sense of motion, vMocion’s REMOVES™ technology safely suppresses the vestibular system. Both technologies have a multitude of use cases across the VR/AR, film, television, gaming, mobile device, and amusement park ecosystems, in addition to many others. Without a sense of motion, true sense of presence in a virtual world cannot exist.
Instead of being limited to one-dimensional movement (left-to-right rotation) with more primitive GVS technologies, vMocion’s 3v™ Platform features complete three-dimensional movement, including left-to-right rotation, forward and backward motion, and side-to-side motion, which reflects nearly all of the human body’s potential movement patterns. This is achieved through the use of four GVS stimulators which are placed behind each ear, on the forehead and the nape of the neck. vMocion’s 3v™ Platform also converts any 2D or 3D movie or gaming scene into complete three-dimensional movement data, which is then synchronized through a device that matches that data with what the user sees to create a complete sensation of three-dimensional movement. The Platform’s algorithm also synchronizes movement data from a gaming controller with what a user is viewing on a movie or gaming screen and sends GVS signals through the stimulation points to create a real-time sensation of motion.
Galvanic Vestibular Stimulation (GVS) Animation
The 3v™ Platform’s GVS technology was developed over 10 years of research by Mayo Clinic’s Aerospace Medicine & Vestibular Research Laboratory (AMVRL) in collaboration with the U.S. Department of Defense for use in flight simulators.
GVS – or galvanic vestibular stimulation – is a proven technique for stimulating the balance system of the inner ear to produce and control the sensation of motion. What makes Mayo Clinic’s application of this technology unique is a proprietary algorithm that synchronizes this inner ear stimulation with what a user sees visually on a movie screen or gaming device to create a real-time sense of motion. In addition, given that the algorithm synchronizes the vestibular and visual fields within 1/10 of one second, it also eliminates VR sickness in the majority of the population.
GVS is currently being used in the medical and aerospace industries in a variety of ways. Mayo researchers have proven that GVS can mitigate simulator sickness and spatial disorientation among pilots and astronauts. The technology may also one day treat people with various balance disorders and vertigo.